Thursday, March 17, 2011

Week 3

Remember to back up and post your development work on your blog.

 

Things to Do

1. Sketch the latest iteration of your project.

 - Rendering demonstration on 3ds Max – overview (camera-lights-maps-materials)

 

2. You will also be shown the materials editor and some useful info about how to use that.

 

3. Experiment with this during class.

 - Experiment with UVW maps

 - Help > user reference > index

 - Diffuse > diffuse mapping

 - Assign > material to selection

 - Show > show map in viewport (take note of conditions that must be met for mapped materials to display in the viewport)

 

4. Apply a custom texture to one of your models. Then apply a second texture to a part of its geometry and apply UVW mapping so that the texture appears significantly different to that part of the object. Save images of this in your ORIGINALS folder.

 - Modifier panel > Selection > Polygon (experiment with Ignore Backfacing and Ignore Visible edges)

 

Independent Study

Continue with your development